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WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES


  var object3d;
function setup() {
	createCanvas(710, 400, WEBGL);
}
function preload(){
  object3d= loadModel('cubeRed.obj')
}
function draw() {
	background(100);
	
	noStroke();
	fill(50);
	push();
	translate(-275, 175);
	rotateY(1.25);
	rotateX(-0.9);
	model(object3d);
	pop();

}
  

There are also 3D objects predefined, for insert them we just write the name and, into the parentheses, the size.


function setup() {
	createCanvas(710, 400, WEBGL);
}

function draw() {
	background(100);
	
	noStroke();
	fill(50);
	push();
	translate(-275, 175);
	rotateY(1.25);
	rotateX(-0.9);
	box(100);
	pop();

	noFill();
	stroke(255);
	push();
	translate(500, height*0.35, -200);
	sphere(300);
	pop();
}