To be able to interact with the microphone, we need to follow this steps (or similars):
function setup()
we have to assing, to this variable, the value of the mic input. We will do it writing this line of code: mic = new p5.AudioIn();
. mic.start();
.function draw()
, map the mic input and assign it the mapped value, we do it because the mic input is a value that varies between 0 and 1, and we almost never need a value between 0 and 1, so we map it writing var h = map();
.See the Pen vdobGR by DÃdac Jaquet (@didacjaquet) on CodePen.